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Screen Pespective screws up sprite pacements

edited October 2014 in Engine development
I noticed that because the background is painted all over the screen with GUI texture, when i place sptire objects using one perspective (say 4:3) when i switch fro 16:9 they aren't posoitioned correctly

see the example of the magnet notes here.

what would you suggest to solve this?

example : look at the notes on the fridge
image

image

Comments

  • Try rendering your background as a sprite, like you've done with your table.  You can attach the LimitVisibility script to it if you want to only show it when a particular camera is active.
  • ok. that fixed the placement part of it. 
    but now, when i change aspect ratios from the original 4:3 to something else - there's empty spaces on the sides. i would ideally want the scene to "stretch" around for it to fill the entire screen. is that possible in the camera's settings somehow?
  • I think it's more common that changing aspect ratio would cause more to be visible - rather than the same area being squashed, no?

    Have you tried setting the aspect ratio using the Settings Manager?
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