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problem at high framerates

edited October 2014 in Technical Q&A
Hi,

I have the problem that my character stops recognizing the double click (run) input when the framerate > 100fps.... (latest version of AC.. 1.39c i think?) (i found this: http://answers.unity3d.com/questions/256271/intermittent-detection-of-input-in-fixedupdate.html could this be related/the problem?)

is this a bug, or something on my end?
thanks!

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