How hard would it be to eliminate the need for Interaction objects? I'm asking because I only use Interaction objects as bridges to custom code. Each of my hotspots is linked to Interaction objects that only have one single Action – a Send message Action with a call to my custom code. It could have been a lot easier for me to create a scene if a hotspot could be linked directly to custom code, completely bypassing the Interaction object and the Send message Action. Something like adding a third "Interaction source" type to the hotspot (on top of the current "In Scene" and "Asset File", let's call it "Custom Code" or "Custom Method", for instance, and when "Custom Code" is selected, the "Interaction" field in "Use Interactions", "Examine Interaction" and "Inventory Interactions" would change to "Object to affect" and "Method name" (like in the Send message Action).
This is not a must or urgent in any way, as I can still use the existing arrangement, but it could help me (and any other programmers who use AC via code) a lot in the future.
Thanks!
Comments
Curious to know why you're bypassing Actions completely, though.