Hey there,
This could be one that a lot of people have the answer to. My game uses "Choose Interaction Then Hotspot", but when a player chooses an interaction and then just clicks somewhere on the (non-hotspot) ground, I would of course like the cursor to go back to walk mode and move them there.
Unfortunately, this doesn't happen. The cursor stays stuck in whatever interaction the player has clicked on, and there doesn't seem to be any way out of it.
Under settings, I've set "Cancel interactions with:" to "Click off menu", which I assumed would do the trick, but it seems to have no effect. That's weird, because I feel like that is exactly what it's for. Could be a bug? Anyone run into this?
Thanks!
Comments
What you're looking for is in the Hotspot Inspector. If an Interaction is set to Walk To or Walk To Marker, the player will be able to cancel Interactions by clicking away so long as Cutscene while moving? is unchecked. Note that the "cancellation window" is only open while the Player character moves towards the Hotspot / Marker - once the Interaction ActionList has begun, you can't cancel it midway through.
Still, you're right about the LucasArts games behaving this way. I'll look into it.
Just letting you know that this works perfectly in 1.40! Thanks again!