Is there a way to turn this off? I know it sounds helpful at first glance, but actually, when you have a fairly complicated graph, there's more chances that it will connect to the wrong thing than the right one. And in this case it takes more clicks to fix the connection than to set up a new one.
I am loving working with AC so far (about 2 weeks), but the one thing that wears me down a bit is the amount of clicks it takes to do stuff and just generally the amount of time it takes to set up even simple scenes.
HOWEVER! And this is important to anyone new reading this. This is entirely justified as the truth of the matter is that it does take time to set up these things (I have a new found appreciation for the adventure game creators of yesteryear since working with AC and seeing what it takes!)
Still, I think there's definitely a lot of opportunities to minimize the clicks and I think this is one of them.
Comments
Quite often this assumption will be wrong and what would take one click (connect intended node to new node), now takes two (disconnect automatic connection, connect intended node to new node)
I'd like to be able to tick (or untick) a tickbox somewhere so that this autoconnection won't happen and I'd *always* have to manually connect new nodes to the existing graph.
On that note what would be more useful to me would be the ability to group nodes into simple panels (basically rectangular outlines), which I could then annotate with a simple comment (Unreal's Kismet visual scripting system did this and it was quite handy when your graph's scale started getting a bit out of control
When a new Action is inserted / pasted, no other Actions are affected. The connection will be made if the Action at the end of the chain has it's After running field set to Continue, since that'll basically latch onto any Action that comes after it in the Inspector list.
I'll consider running some kind of check when adding new Actions to convert these others to Stop, to prevent the automatic connection. Like I said: it's not an intended feature, so I'm not sure it should even be an option.