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When duplicating a Trigger they are both references to the same thing

edited October 2014 in Technical Q&A
If you duplicate a trigger, then adjust the new one, the original changes too. Ideally they would be separate instances that could freely be adjusted. This makes life much easier when all of the work is done on one trigger and you only want to change a tiny thing or 2.

This even happens if you make a new trigger and use copy component values from the old one.

Comments

  • Triggers are ActionList objects. You should not duplicate these (Interactions, Cut Scenes, Triggers..)

    To reproduce similar/identical sets of actions you need to make a similar object from scratch. Instead of 'copy and paste component values' do this:

    With your desired ActionList object selected, open the ActionList Editor (it's a flow chart type graph window under the Adventure Creator>Editors menu in Unity's main menus)  You will see your actions in a row with lines between them. They may go beyond the width of the window if you have more than 3 or 4.

    Right-click in the background space and you can SELECT ALL then right-click again to COPY SELECTED.

    Then select your new "blank" ActionList object and right-click and PASTE. 
    (New ActionLists default usually to 0:Camera:Crossfade you can ditch this once you've pasted in the ordinary Inspector window)
  • Wow thanks, if this works I will be so happy, thanks again!
  • 1.40 will bring some much needed improvements when copy/pasting Actions in the ActionList Editor window - no more broken connections!
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