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Mecanim character ignores path

edited October 2014 in Technical Q&A
Ive started using Mecanim, seems much better than legacy. However my guys do not follow a path like they do using legacy, now my guy just keeps walking forward and ignores nodes and hits a wall. Any ideas?

Comments

  • Can't reproduce - have you assigned a Paths component to your Character's root GameObject?
  • Sorry for late reply, it seems to work on new paths right now, but not my old existing ones.
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