in one of my interactions , i'm callling a cutscene for convenience instead of keeping a long chain of events in one of em. (
usually when i skip interactions , the command are ran one by one, (for example the character goes where it is suppose to go, variables are changed, cameras are changed, etc.)
when i skip this cutscene, it seems like it is completely skips calling on the second interaction and doesn't run any of the commands within.
is that how it is suppose to function, or how does skip works?
Comments
Also, are you using 1.39 or later? That update fixed a critical issue related to skipping ActionLists.