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something isn't working for me in skipping interactions

edited October 2014 in Technical Q&A
in one of my interactions , i'm callling a cutscene for convenience instead of keeping a long chain of events in one of em. (

usually when i skip interactions , the command are ran one by one, (for example the character goes where it is suppose to go, variables are changed, cameras are changed, etc.)
when i skip this cutscene, it seems like it is completely skips calling on the second interaction and doesn't run any of the commands within. 

is that how it is suppose to function, or how does skip works?



Comments

  • What do you mean by "second interaction", exactly?  Certainly the Cutscene called from the Interaction should be skipped as well.

    Also, are you using 1.39 or later?  That update fixed a critical issue related to skipping ActionLists.
  • 1.38/ i'll check this again when i upgrade to1.39 or 1.40 once you release that.

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