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Mechanism for enemy AI, combat, or suspense

I know that AC is not designed for combat. I really want some sort of action/tension in my first person 3d game. Would any of the following be possible without coding?

1} Enemy NPC that chases the enemy that results in death, or punishes player in some way. Maybe dragging player to begining of level. In this scenario, it would be nice if the player could hide, like in a box, so that the enemy NPC would move away.

2} Any form of combat, if not gun, then a punching mechanism? Perhaps the player can chase an enemy NPC. If you are within it's hitbox area and press punch, it will play a death animation and switch into a corpse model/mesh.

If you anyone is aware of the game Baldi's Basic, it has a range of enemy NPCs that serve different functions. And, I'm really open to any kind of action/suspense mechanism and that is why I'm being a little vague.

Like if someone knows how to incorporated something similar but different, I would be very excited to learn how. Thank you ahead of time.
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