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Speech Manager - gather text and excluding text.

Hi

This questions likely isnt too AC specific, but asking just in case.

Our game has a large "script" - 1000s of lines. We use the Speech Manager to handle loc, gather text etc.

We have an upcoming demo and want to only include the text referenced in the demo in the packaged build. We dont want the entire games text included.

We will likely approach this in one of two ways in typical Unity fashion
1. Moving all scenes that arent included in the demo to a Editor (or similar) folder so unity excludes them in builds.
2. Keep the scene in the build list but uncheck them. I beleive AC Speech Manager will exclude unchecked scenes.

I havent tested the above yet, which might make this post moot.

In the meantime: Does the above make sense or do you have any other recommendations?

Thanks!

Comments

  • Provided you reference your scenes by their name, yes - it's a good idea to uncheck them from the build list to keep them out of the build. Moving the files themselves to an Editor folder shouldn't be necessary.

    However: be aware that the Speech Manager will still retain its gathered text data at this point. You can re-gather your game's text to remove entries it can no longer find, but this will cause them to reset their data next time you add those scenes back in and re-gather them. I'd recommend caution and using a separate project for the demo.

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