So my Active Input Handling was on "Both" in Project Settings, but then it said it's marked for depreciation, so I changed it to "Input System Package (New)". I also applied "Input System integration" from "Game Wizard". But I keep getting these errors:
Input Action 'ToggleCursor' not found
Input Action 'SkipSpeech' not found
Input Action 'DialogueOption1' not found
Input Action 'End Conversation' not found
How can I resolve these errors? Thanks.
Comments
To clarify: these aren't errors in the sense that the project is broken, just warnings that the inputs are undefined - and they don't necessarily need to be, if your game doesn't rely on them.
With AC's Input System integration template, you'll have a subfolder named InputSystem in your game's directory (next to the Managers subfolder where your Manager assets are kept). Inside this is a Controls asset that lists all the defined inputs using Input System.
This asset will have a few default inputs to work with, but you can add more as needed - e.g. SkipSpeech. If you want to get rid of the warnings but not actually use the inputs or anything, you can create input Actions with the referenced names without actually defining any inputs to go with them.