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ScriptableObject Translation support

public class UnityVersionHandler
{
public static void AssignIDsToTranslatable(ITranslatable translatable, int[] lineIDs, bool isInScene, bool isMonoBehaviour)
{
bool isModified = false;

    for (int i = 0; i < lineIDs.Length; i++)
    {
        if (translatable.GetTranslationID(i) != lineIDs[i])
        {
            translatable.SetTranslationID(i, lineIDs[i]);
            isModified = true;
        }
    }

    if (isModified && isMonoBehaviour)
    {
        if (translatable is MonoBehaviour)
        {
            EditorUtility.SetDirty(translatable as MonoBehaviour);
        }
        else if (translatable is ScriptableObject) // need this part for Scriptable object
        {
            EditorUtility.SetDirty(translatable as ScriptableObject);
        }
    }
}

}

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