Hi,
I'm using this method to create animated cursors for my inventory items that change when hovering an hotspot:
If you assign a "Cursor (optional)" instead, you can check Animate? to have it play an animation when hovering. The animation's frames are taken from the assigned texture, so they'll need to be arranged in a grid.
(this is a method I found here)
So I used a 2 frames animation: the first frame for the normal cursor, and the second frame for the active cursor.
It was working fine until recently. Now the hovering effect is gone and I just get the normal cursor (first frame) even when hovering an hotspot.
I'm not sure if this is a problem with the recent updates or if I did something wrong.
I'm using AC 1.86.5.
Here are screenshots from my settings:
https://dropbox.com/scl/fi/02r7bg0iao4gwg5gp4oqy/Problem_AnimatedCursor01.jpg?rlkey=i252g2l266pdmobk9jzyb1qe7&st=8h8fji9g&dl=0
https://dropbox.com/scl/fi/7levcjiunrg233rjsrn1u/Problem_AnimatedCursor02.jpg?rlkey=6cgz5xyglgdpzqgxcyfugwmj8&st=pjdtv0qz&dl=0
Sorry for bothering you with this problem. If anyone has an idea of how I could solve it, it would be very appreciated.
Thank you ![]()
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
Thanks for the bug report - it's a bit of an edge-case, but with your details I was able to recreate it.
A bugfix for this will be included in v1.86.6.