I am sorry this might be such a basic question, but hey they say there is no such thing as stupid questions right?
I have been learning adventure creator for a game jam, and I feel very good about the conversation system and hotspots after a few false starts. I've been making 'mock' rooms, using the pre-made sprites in the 2d tutorial, but I am finally starting to get assets from my friends on the team to put in to make the rough draft rooms. The only issue, I cannot open them up when I try and add the sprite to a scene using the sprite renderer componet.
I tried adding it to the project files, and the image is in it, but it cannot be seen in the select sprite window that appears in the sprite renderer section.
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It's likely a case of ensuring that the image file itself is recognised by Unity to be a Sprite, as opposed to a generic Texture. You can set this in the "Texture Type" field at the very top of its Inspector when selecting it in the Project window.
Once it's set to be a Sprite, you don't need to place down a Sprite Renderer and then separately assign its Sprite - you can also just drag and drop the Sprite asset directly into the Scene window.