This might be a silly question, but I bought Adventure Creator for a game Jam I am doing. I've found most things somewhat understandable, or at least I get HOW to figure it out. But I have been trying to make my own hotspots and I have no idea why they are not appearing clickable when I am running the game.
https://imgur.com/a/fUQAtzK
This is a picture of the components I attached to the tire, which I am using just as a stop gap as I was learning how to make conversations work (which has been very fun to work with so far! The dialogue/action 'tree' is very easy to work with).
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Welcome to the community, @TheQueeninYellow.
If yours is a 2D game, making your object interactive only requires the Hotspot and a 2D collider component. It doesn't need a Rigidbody, and AC's Dialog and Hotspot Detector components should be left off of it as these aren't intended to be attached to specific Hotspots.
How large is the Circle Collider's circle? Check that the Hotspot is on the Default layer, that the circle is large enough, and that its Z position is in front of the camera.
If there's an issue with the components themselves, share a screenshot of them expanded in the Inspector and I'll see if I can spot what's wrong.
Hello! Thank you for responding!
So, I am not exactly sure? I added a few pictures to the same imgur.
The XYZ units of the camera, tire, and the background being different confuses me. I removed the components like you suggested, but they didn't do much. I feel like I am missing smth very obvious, lol.
To clarify on your last screenshot: the "GameCameras" object is just an organisation folder that the Sample scene uses to place the actual GameCameras inside - the Z-position of the active camera may not necessarily match the folder. Still, if the Tyre is visible in the Game window while playing, it ought to be correct.
I'm not seeing anything obviously amiss, though. The Hotspot is set up correctly now. Are you having this issue with all Hotspots, or just this one?
In your Settings Manager, check the Hotspot detection method field in the Hotspots panel. Set this to Mouse Over for the mouse's position to affect Hotspot selection. Otherwise, you'll need to ensure your Player character is set up to detect them automatically based on their position.
As far as I can tell, it is still on. My guess it is because of how I am spawning the player character? I am unsure, Ill try and mess around with it more. Worst case, I am going to try and make a new one from scratch, or also copy the orb from the demo room to see if I cant port it over.
I appreciate the help, Ill let you know any results I figure out