Okay, this is created by a lot of help from Opus, GPT, Gemini and myself with a lot of experimenting to achieve what I want.
The idea is to take an image and a "walking" mask, https://imgur.com/a/brFvR2P , and an optional height map (if there are some stairs for example) and generate a navigation mesh that the player can navigate on it in a 2.5D game.
Features:
Put it as a component to a "Collision Cube".
Thanks to this I was able to create the "floor" for all of my games.
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For easy mode, put in the collision cube, select the mask texture and press bake to asset and your mesh is there.