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Strange glitch with footstep sounds when changing surface

Hi everyone,
I have a strange glitch when using different surfaces for changing footsteps sounds.
Until recently, I was using Movement method set to "Point and Click" and everything was working fine.
But, recently, due to several players feedbacks, I changed it to "Straight to Cursor" and now there a glitch happening when changing surface: from time to time, footsteps sounds get accelerated to the point they merge together. Here is a video showing the glitch:
https://youtu.be/bA3TXzIdhuM
(first half of the video shows the glitch, 2nd half shows expected behavior)

I was using triggers and the action "Sound:Change footsteps" to switch surfaces.
I've made a test with "Auto-detect surface" instead bu I get the same glitch.

The glitch is there only with the Movement method set to "Straight to Cursor".
If I can't solve it, it's still possible for me to revert to "Point and Click".

I'm using Unity 6.3 and AC v1.86.4.

I'm sorry to bother you with that during summertime, but if you have any idea about why I get this glitch it would be very helpful.
Thanks in advance :)

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