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Animated Cursors Broken

Hi! I just updated to the last AC Version, and all my animated cursors don't work anymore.

The console reads "Cannot read texture 'xyz' - it may need to be set to type 'Advanced' and have 'Read/Write Enabled' checked.

That setting is still applied though. The problem only persists in software cursor rendering mode.

What am I missing?

Comments

  • Hi Chris,
    I have reverted back to AC 1.85.5 for now, and that's fine — I just wanted to flag the problem anyway:

    After updating to Adventure Creator 1.86.4, every animated cursor throws on draw and pauses the editor. Static (non-animated) cursors work fine. The problem is not tied to one texture — it affects all animated cursors.

    Setup:

    • Adventure Creator: 1.86.4
    • Unity: 6000.5.3f1 & 6000.4.5f1
    • Cursor rendering: Software

    Two errors, fired every OnGUI frame:

    Warning:
    Cannot read texture 'Cursor-sheet' - it may need to be set to type 'Advanced' and have 'Read/Write Enabled' checked.
    AC.CursorIconBase:GetAnimatedTexture (bool) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/CursorIcon.cs:577)

    Exception:
    IndexOutOfRangeException: Index was outside the bounds of the array.
    AC.CursorIconBase.Draw (Vector2 centre, Boolean canAnimate) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/CursorIcon.cs:646)
    AC.PlayerCursor.DrawIcon (...) (at .../PlayerCursor.cs:1006)
    AC.PlayerCursor.DrawMainCursor () (at .../PlayerCursor.cs:681)
    AC.PlayerCursor.DrawCursor () (at .../PlayerCursor.cs:585)
    AC.StateHandler._OnGUI () (at .../StateHandler.cs:502)

    What I have already ruled out:

    • Read/Write Enabled is checked on the cursor textures.
    • Texture Type set to Default, Compression set to None, textures reimported.
    • numFrames / numRows / numColumns in the Cursor Manager match the sheets.
    • It happens with every animated cursor

    Thanks for your work on AC!

    Tilly

  • Thanks for the detailed report - I've managed to reproduce this and will investigate.

  • A fix for this will be included in 1.86.5.

  • Awesome, Chris! Thank you!

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