Hi! I’ve been following the 2.5D tutorial, and for the most part I’ve been able to adjust for things that are changed since the tutorial was released, but the exception has been the input system. I’m stuck on the step where you use a key to toggle crouching. I’ve looked through the manual but nothing is jumping out at me as a solution. Is there a resource I’m missing, and/or does anyone know the solution to this? Thanks so much!
Comments
Welcome to the community, @kkld.
In order to use Input System, you'll need to rely on AC's integration for it. If you're using Unity 6, this should be suggested for you automatically as a Template when using the New Game Wizard.
If the Template was installed, you should see a custom EventSystem prefab listed at the top of your Menu Manager, as well as folder named "Input System" created in your game's asset directory (next to the "Managers" folder that holds your Manager assets.
If the Template was not installed, you can do so by re-running the New Game Wizard and choosing "Modify existing" to install new Templates without replacing your Managers.
Inside the "Input System" folder, you should then have a "Controls" Input actions asset, which is where the game's inputs are defined, and it's here that you can create the "Crouch" input referenced by the tutorial.
Inputs in AC are referenced by name - so once defined you can type the input's same name into the Active Inputs Editor to reference it.