Hi, I'm having an issue after checking the "Force aspect ratio?" option in the Settings manager. I added the auto correct UI dimensions component to all my Unity UI canvases, and set up the anchor for each, the positioning seems to work okay. The problem is the scaling, I do need it to scale, but when testing some different resolutions I noticed that each time the menus appear on screen they shrink. This behaviour depends on the resolution, if there's pillarboxing or letterboxing (the original resolution is 1920x1080, so 16:9).
For example, if I'm testing a resolution wider than the original that needs pillarboxing, like ultra wide (2560x1080), and I have a menu with its canvas scaler set up to scale with height (1), it works fine. If it's set up to scale with width (0) or anything in between (like 0.5), it has the shrinking issue.
On the other hand, if I'm testing a resolution that needs letterboxing, scaling with width (0) makes scaling work well, but anything else gets the shrinking issue.
Here is a video showing the issue happening. Sorry if the video is a bit confusing, but I was trying to show how in 4:3 versus in ultra wide it's different menus that get this issue, the ones set to width or height according to what I explained above.
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Comments
What's your AC version? An issue related to this behaviour was fixed in v1.83.0