Hello everyone,
I’m having an issue where the text colour in the WebGL build differs significantly from that in the editor / Windows build. As I haven’t been able to find a solution online, I thought I’d ask here. The effect seems to occur only with colours. White remains white and black remains black, but colours appear desaturated. Furthermore, it only affects text, not graphics, menu backgrounds or anything else.
WebGL Build:

Windows Build:

Unity: 2022.3.62f3
AC: 1.86.0
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