AC version 1.86.0
Unity version: 6000.1.8f1
Hello,
If I have a hotspot with 'Walk to Marker' setup and with 'Cutscene while moving' checked, should the walk action block gameplay (and prevent saving)?
I assumed it would, but it doesn't for me.
When the character is walking, although I can't interact with scene items, I am able to Save the game
The AC Status box when I have opened the pause menu during the Walk to Marker:
Current game state: paused
Current player: player
Current camera:navcam one
(nothing else shown, for example it doesn't show 'gameplay is blocked' )
Anything within an Actionlist (including character walking with 'Move To Point') does block gameplay.
I'm only looking for an answer to whether this is expected, rather than any solution/workaround here, as I just want to know if it should block gameplay or not.
Thank you in advance.
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Comments
That's as expected - while gameplay is blocked, saving is possible.
Saving is prevented if you are in a Conversation, if a gameplay-blocking ActionList is running, or if the user has enforced it with the Engine: Manage systems Action.