Hi, I'm using the SpeechBubbleUI for my dialogue and it seems to not update its position when the menu is fading out. So if the camera is moving, the speech bubble slides across the screen instead of sticking to the speaking character. I've attached my menu settings. I have "update while fading out" turned on but that still doesn't do the trick.
The only hack I've found to work is if I go into PlayerMenus.cs and comment out the entire function RemoveSpeechFromMenu. I'm sure this is a terrible idea, so I wanted to ask what the proper way to deal with this is? Thank you!
Unity 2022.3.61f1
Adventure Creator 1.84.3 (I did try updating to the latest, issue still exists)
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Actually, that looks like quite a sensible change. Are you getting any side-effects with this?
I'll look into this issue further, thanks for raising it.
I haven't noticed any side effects after making the change, but admittedly haven't tested it very rigorously. Commenting out an entire function made me a bit nervous haha. Thanks for looking into it!