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Limiting FP Cam Rotation

We can limit the vertical pitch of the first person camera, but I don't see a way to limit the horizontal spin? Is there a way I can add this, like we can with the third person camera?

For context: What I'm doing in these sections of the game is, it becomes a simple kind of on rails shooter like Virtua Cop / Time Crisis. To do this I have an action list switch to first person Movement but switch camera from FP to a static camera, with a crosshair a child of the first person camera. This way, the crosshair can be rotated without the current camera actually turning. However, as there is no way to limit the spin of the FP camera, the crosshair is able to be rotated out of view.

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