Hi
Unity 6.2
AC 1.84.3
https://rumble.com/v76jwga-npcs-got-crazy.html
As shown in the video, my NPCs are supposed to move along a closed loop path. The sequence begins in the scene’s On Start action list, and it has been working perfectly since I first set it up, throughout the past year while I was making, testing and refining.
However, when I returned to the scene this week, I noticed the NPCs behaving strangely. I can’t figure out what might be causing the issue. I haven’t updated anything in the past four months, since I wanted to keep everything stable and unchanged.
Any insights on what could be causing this? or how to solve it?
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Comments
Found my Answer!
instead of pathfinding. now i reduced it from 1 to 0.6 and NPCs seem to be happy and cooperate.
I have previously maximized Destination accuracy and it was seemingly much more than needed, so it resulted in pathmissing