Hi Chris - a question please - in my character prefab I have this particle 'burst' effect with a Particle Switch component on it, that I turn on when a player picks something up with an 'Object > Send Message > Turn On (Send to child objects too)'. The idea is that it appears behind the object the player is holding, and I draw objects in the same position for various sprites.

It works well when the player is facing left:

But when the player's facing right, the particle is still on the left and doesn't do the same 'mirror' behaviour as the player. I've tried making the particle a child of the player sprite but that didn't work either.

Wonder please if there's a way to get the particle effect to also flip over to the right with the player character when he's facing right?
Or even perhaps as a backup, a duplicate particle effect on the right and a way to specifically turn on either the left or right particle effects with Actions in an ActionList?
Thank you.
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It depends on your character animation setup. What animation engine are you using, and is frame-flipping involved?
Thanks Chris. I’m using Sprites Unity Simple, I’ve drawn all the sprites facing left, and have ‘Right mirrors Left’ enabled. Character has walk anims for 8 directions.
That includes custom animations, such that Flip custom animations? is checked?
If so, the sprite transform in the last screenshot should have its X scale flipped - is this so? Parenting the particle system to that should then flip the position - try reapplying this change, then checking its position / scale at the time it appears incorrectly.
Thanks Chris. Yes, I have 'Flip Custom Animations?' enabled, correct - is why the in the last screenshot the character is facing right. Tried a bunch of stuff with the particles themselves, different simulation spaces and hierarchy placement, but no luck. Fyi this is how I'm triggering the particle effect in an ActionList:
I resorted to asking Gemini and it made a little script which I placed on the particles and now it flips with the character, but still wondering if there's a way to do it without the script?
Particle Flipper Script: https://pastebin.com/dTn0tLzu
Thanks
Did you comment out the "optional" line at the bottom? Uncommented, it ought to behave the same as parenting the particle to the sprite - if there was an issue, it may be caused by scaling.
Best to leave as-is, now that it's working.