Hello All,
Back with another question, thanks in advance for any help/thoughts.
I have an unusual setup, in that I'm using Adventure Creator for one part of a wider project (the adventure game is a module within a wider set of interconnected games).
So far I've been learning/experimenting within a separate project - but I am now planning to bring together the elements, or risk more complex integration later.
The codebase seems to have clear encapsulation already, but wondered if anyone else is or has gone through this process before, and has any tips on successfully supporting this setup. I'm assuming the rewiring of systems such as 'save' and 'localisation' are going to be a bit sticky, but for now am interested more about core functions, and whether my approach will be possible.
Thanks again,
Daniel
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Spent the evening building a process which loads AC into a broader structure, so that I can have an 'AC module' - finally got it working.
Not sure if I approached it in the best way, so posting here for more experienced AC veterans, and just in case anyone else is trying the same.
Slightly worried other systems might not be initialised, or failing, but no thrown errors so far. Will keep going forward!