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Tip for triggering Super Text Mesh Read and UnRead animations in an ActionList

This was easier than I thought - was wondering how to trigger 'Super Text Mesh' (a separate Asset for Unity sold separately) Read (Appear) and UnRead (Disappear) animations in an AC ActionList. Use an 'Object - Send Message' Action to the GameObject that has the Super Text Mesh component on it, send Method name 'Read' or 'UnRead' and make sure 'Pass Integer to Method' box is checked otherwise UnRead freezes the game for some reason.


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