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Using string variable to confirm/deny menu input element in actionlist?

I’m trying to make a puzzle using the menu manager, and using the input element to have the player input a passcode, and the passcode then be checked as correct/incorrect by a string variable, and giving different outputs in the actionlist. Only issue is that I’m not sure how to connect the two. I might be missing something small, but haven’t been able to track the answer down specifically from what I’ve searched! Thanks!

Comments

  • Found the answer in the user manual under Menu Elements (in case anyone from the future is wondering) thanks:)

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