Hello, I am having an issue where a build of my game takes about 40 sec- 1 minute to open, but if I rename the 'Resources' Folder in the Adventure Creator folder to something like 'Resources - Test' the game boots in about 5 seconds. Is there any way to split up that folder so it isn't immediately trying to load up every Adventure Creator reference at the immediate boot of the game? I haven't added anything else to the folder after what AC creator populated.

It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
It's a case of how your game's assets are referenced by AC, because this folder is needed for AC to start.
In my experience, the most common contributors to large startup times are music and speech audio assets. Does your game rely on these? For music assets, be sure to check Load In Background and enable Streaming in their Inspectors, to avoid them being loaded into memory in full on startup.
More AC-specific details on boosting performance can be found in the Manual's "Performance and optimisation" chapter.
Thanks Chris! Changing those setting on all my music and ambient tracks took the load time down to 6 seconds
. I've been looking through the rest of the optimization settings, but I'm not sure if switching to the addressable system would be worth the effort at the moment. I think the 6 second load is totally acceptable.
Thanks again for the solve.