Hi, hope all's well with everyone ![]()
I have a need for my 2D game which is still very early in development.
Basically, I want a bloom and blur effect on a background sprite which intensifies and weakens depending on where the camera is.
So, the end result should be that the bloom and blur effect is at its strongest when the camera is not directly over the sprite, and then the bloom/blur weakens as the camera moves towards it (following the player).
The sprite with the bloom/blur will be a parallax background sky, and the character will be leaving a dark woodland environment as he approaches it - hence the bloom/blur on the sky.
Hope this makes sense!
(If this is not an AC question, I apologise and will try to find a more suitable place to ask)
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Comments
You'd probably need to look into a Render Feature or Volume that only affects the sprite object on a specific layer.
This wouldn't involve AC, however. Unity's forums are probably the best place to get advice for this.
Hi Chris, yes, I was coming to the same thoughts soon after I made the post above.
Thanks for the response 👍