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Character wizard bug

I'm making a game featuring a 3D world with 2D sprites for characters, and when I'm making an NPC and I set Sprites Unity as the animation engine, it still defaults to using Mecanim. This is minor but annoying when making dozens of characters.

What would interest me is that would there be a way to set my own defaults for the characters I make. Settings in the NPC, footsteps settings, collider size, etc.

Also, I liked it better before when I could just restart the NPC creation for another character, now it just closes when I'm done creating a character.

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