Mentioned on the 2.5D tutorial, the files with wharf and such are no longer on the download page. I checked out the 2.5D Toolkit on the Unity store and it says its not URP compatable. Since my final target is a WebGL product, I would need URP support. Then there is a option with "Pro Camera 2D - The definitive 2D & 2.5D camera plugin for Unity" in the unity store and it says it IS URP friendly. Looking for a solution. thanks!
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I found the files I needed from an earlier download. NOW I read that to make this work for URP, I will have to conform to how AC handles multiple cameras so, theres a script I am supposed to attach to a player object as a component in the scene. So now my questions are do i need to do this with other 2.5 plugins? Will they work with AC? Do I need URP considering this will be a WebGL product? Back to the internet.
info from the AC Wiki::: AC's 2.5D camera mode involves rendering the background and characters with separate cameras, and ovelaying them together.
Unity's Universal Render Pipeline uses its own technique to overlay multiple cameras, so this script will make the necessary changes to a 2.5D scene to allow it to work with URP.
To use it, paste the script below into a C# file named URP_25D.cs and attach it as a component to a GameObject in the scene: the code is on the wiki ...
https://adventure-creator.fandom.com/wiki/2.5D_games_with_URP
What's your AC version? As of 1.85.2, AC includes a URP_25D component that provides URP support in 2.5D games.
This component replaces the wiki script above, and will attach itself automatically to the MainCamera upon startup.
A URP variant of the Tutorial Files package can be found in the second entry on the Downloads page.
To use third-party or custom cameras, you can generally get by just by attaching AC's "Basic camera" component to a new camera asset, as that will then make it available in AC's various Camera fields. AC will then treat it like a regular GameCamera at runtime, copying its FOV, position, rotation etc values onto the MainCamera when active. The Manual's "Adding custom cameras" chapter has more details on this topic.