I'm having a bit of difficulty trying to figure out how to remap movement keys for first person player, as they're set in inputs as horizontal and vertical, but I'd like to be able to rebind WASD/arrow keys to each movement direction individually.
I'm using the latest unity version & latest AC version, using new input system with ac integration.
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As in, via the Inputs menu?
Each direction will need to have its own entry in the Remappable Actions array, with its "Binding index" set to the individual input.
For example, two entries linked to Horizontal, one with index 1, another with index 2, to override the default AD inputs.
You can get the binding indices by expanding the foldouts in the Input Actions Editor and counting from zero as you go down.
The prefab of InputsUI don't seem to save the changes when I try to link input action references.