Forum rules - please read before posting.

Stuttering animation when player runs, only on iOS

Hi everyone and Happy New Year!

I'm using 1.85.5, 2D game, and I'm having an issue that only seems to pop up on my iOS builds. On Mac & Windows it it fine. I'm working on Unity 6.2 on a Mac.

When the player is running, especially when going around an edge or corner or curved surface near the boundary of the navmesh or around a hole in the navmesh, there is a lot of "flickering" or "stuttering" in the running animation.

There's one scene in particular where it's especially noticeable. I'm including a link to a google drive with a screenshot of that scene, and shots of the various settings that I think might be causing it, but any advice is most appreciated!

I'm guessing it has to do with how the player is pathfinding around the edges of the navmesh, but I can't seem to figure it out.

Sorry if I'm leaving out any details. Hopefully the relevant info is in the screenshots. Thanks again.
-J
https://drive.google.com/drive/folders/1rwDIbrf7jKN5th0zyai0UrgQtR1DDbUD?usp=sharing

Comments

  • Try switching the scene's Pathfinding method to A Star 2D - it behaves a little differently, but is much faster when it comes to more complex NavMeshes.

  • Thanks so much! I'll give it a try. Happy New Year

  • Unfortunately that made it much worse. Using Pathfinding it was just jittery when the player turns or goes around a corner, but using A Star 2D made it extremely jittery the whole time they're moving.

  • Is A Star 2D also jittery in the Editor? Try running the Profiler to see if spikes are appearing - if so, select one and share a screenshot of its hierarchy.

  • I didn't get any spikes while the player was running. Nothing out of the ordinary. But I found that when I decrease the Movement>Destination Accuracy from 1 to around .75, the problem goes away.

    But then my markers become pretty inaccurate, so I'd rather not do this, but at least it pinpoints where the problem is coming from. I guess the scene in question's navmesh hole is hard for the player to run around on iOS. I tried to make it as smooth and gentle as possible, but it still gives it grief.

  • Could you PM the scene and your Settings Manager to me? I'll take a look.

  • Thank you so much! Of course, whenever is convenient for you. Very much appreciated.

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.