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Combat Example Inventory help. Does the combat inventory work with First Person view?

Hello and happy New Year to everyone. I have a question about the Combat Example inventory. I like the Silent Hill style 3D inventory that rotates when an item is selected. I would like to implement and use this menu in my first person project. However, I seem to be having an issue with the camera. I duplicated a 3D inventory object in the combat scene to make sure it is set up properly and visible. I copied the menu and, as far as I can tell, all of the settings. However, whenever I trigger the inventory menu, I do not see the object. I am not sure if the issue is related to the first person setup, the menu, or the object itself.

https://drive.google.com/file/d/1mAwKksfneiBZe8TWw0Fsd9gsQX3CVBJz/view?usp=sharing > here's a video of the issue.

https://drive.google.com/file/d/1vP-XTrYxJu8r_o2fibRvLTqcn8RTl3Yg/view?usp=sharing > here's the object working just fine in combat example.

I think there's somethign in Settings set up that's causing it to work/not work, but I'm not sure. Not very familiar with AC and 3D settings. Just getting started.

As always thank you in advance for you help!

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