I have an action list asset that is being called via a trigger. In the action list is an Engine: Wait action that, for some reason, the action list will not progress past. I have looked at the action list during gameplay and the action is highlighted, showing it is still on that action.
This is on AC 1.84.3
Unity 2022.3
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Is the Wait Action the first in the list, or is it running others beforehand?
Is the Trigger set to Continuous? Check that it's not being re-run each frame.
The Wait action is between an object: teleport action and an object: animate action.
The Trigger is set to OnEnter. I have run the action during gameplay without using the trigger and the result is the same.
Does this occur if you copy it into a fresh Cutscene, and can you share screenshots? I cannot reproduce any instance where the "Engine: Wait" Action runs indefinitely.