Hi.
When fixing a bug in the ActionList Editor during testing, if you're in Play mode, the changes revert to their pre-fix state...
I thought it would be nice to have a force save feature, like dragging a prefab from the Hierarchy into the Project view.
I know there are many other priorities, but I would appreciate it if you could consider this.
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Is this for a scene-based Actionlist? I'm afraid Unity's built-in behaviour is to revert runtime-changes back to their previous state when exiting Play mode.
However, it is possible to transfer these changes manually by selecting the Cutscene component of the ActionList involved, clicking Copy component in the cog menu to the top-right of its Inspector, and then clicking Paste component values from the same place after exiting Play mode.
This will update the ActionList with any changes you made during Play mode.
Chris, I really appreciate your response.
I'm not the sharpest tool in the shed, so it took me a while to catch on, but your advice helped me figure out how to use “Convert to cutscene.” This should solve my problem.
Thank you very much.