Hi Chris:
I'm experiencing another strange issue. All of my scenes are set to use the "Play: Music" action OnStart for ambient music. When I set the Music value to zero in the settings and start the game, the ambient music stops, which is the desired behavior. However, there's one scene where, even though the Music value is set to zero, the ambient music still plays when I enter the scene. Once I leave that scene, the ambient music resumes and affects all scenes.
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What are your AC/Unity versions, and what is the context of the Action in your screenshot?
Are you using Audio Mixer Groups to control volume, and what are the contents of the scene that make it different to others? At runtime, try locating the _Music object and disabling it to confirm that it's the object that's playing the audio.
Apologies—this issue was caused by an old Music: Ambience action I had forgotten about, which was triggering the music in the scene.