I've noticed this before but just now am asking for help regarding some sounds not playing after a game is loaded.
I have Sounds that are in my OnStart Cutscene that are set to Sound:Play with loop checked. When a game is loaded from a save the sounds don't always get triggered from the OnStart cutscene. I tried attaching a Remember Sound component but it doesn't seem to make any difference.Is this a bug or it is something I need to set up?
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This is the intended behaviour. OnStart will be run when the scene is opened through natural gameplay, and OnLoad will be run when the scene is opened due to loading a save-file.
Is there any way to set OnLoad to globally trigger the OnStart cutscene whenever a game is loaded?
The easiest way to run an ActionList when the scene opens due to either way is to clear it from the Scene Manager, and instead attach the ActionList starter component.
From its Inspector, it's then just a case of checking both Run on scene start? and Run on scene load?.
Okay got it, thanks! I wasn't familiar with the ActionList Starter component.