I don't see any issues with the configuration, nor the script. If the operation is successful, the ID will change and the text in the TextMeshPro UGUI box will appear as "Custom" in the Speech Manager.
I’m embarrassed to admit it, but I had forgotten to include the room in the Build Settings. I have another question regarding the display animation for my PopUp (perhaps I should start a new thread for this?). When I click the hotspot, I display the popup using AC's transform function, but the Canvas containing my text isn't being accounted for. Is there a way for my TextMeshPro element to inherit AC's transform functionality?
Create a new thread for this, but the Object: Teleport Action won't affect RectTransform components. However, if your Canvas uses World Space, it can be positioned in 3D space.
Comments
I set the value to -1 and nothing happen
It needs to be set by AC so that it can sync with the Speech Manager. Set it back to the default value of -1 and re-run the Gather Text operation.
I already set it back to -1 but nothing changed. For my configuration see the screens 2 messages back
Did you re-run Gather Text, and is the scene added to the Build Settings?
I don't see any issues with the configuration, nor the script. If the operation is successful, the ID will change and the text in the TextMeshPro UGUI box will appear as "Custom" in the Speech Manager.
I’m embarrassed to admit it, but I had forgotten to include the room in the Build Settings. I have another question regarding the display animation for my PopUp (perhaps I should start a new thread for this?). When I click the hotspot, I display the popup using AC's transform function, but the Canvas containing my text isn't being accounted for. Is there a way for my TextMeshPro element to inherit AC's transform functionality?
Create a new thread for this, but the Object: Teleport Action won't affect RectTransform components. However, if your Canvas uses World Space, it can be positioned in 3D space.