Apologies if this has been answered before, I couldn't find a similar post so feel free to close this one as a duplicate if there's already an answer or the solution is super easy.
I have a scene with a number of GameObjects that contain Action List "In Scene" components which, in turn, host a number of actions. If I leave the scene open in the Editor, wait for some time and then return to Unity, I can see that the scene has been changed.
When I save the scene and look into the changes via Git I notice that a huge number of actions in those Action Lists have their instanceID changed automatically. Is there a way to prevent this in order to avoid unnecessary changes that make inspecting the Git changes a huge pain?

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The data listed in your screenshot relates to the Json-formatted backup data of your lists - not the ActionLists themselves.
By default, AC takes a backup of your ActionLists every 10 seconds. But, given you're using version control, this shouldn't be necessary. You can disable the backup process by opening the Adventure Creator section of the Project settings, and setting Autosave interval (m): to zero.
Oh I see, I will do that, thanks Chris!