Hi Chris,
I’m trying to implement a hotspot interaction where the camera begins to fade out immediately when the hotspot is clicked, and the player starts walking towards the hotspot marker. While the camera is fading out, I want the scene to change before the player actually reaches the marker.
Currently, my in-scene action list is configured to do this, but because the hotspot interaction is set to "walk to marker," the camera fade and scene change don’t start until the player arrives at the marker.
If I set the interaction to "do nothing," the player doesn't move at all.
Could you please advise how I can trigger the camera fade and scene change as soon as the hotspot is clicked, but still have the player walk to the marker?
Link below to screenshots for reference.
Thanks in advance for your help!
Thanks
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Comments
You'll want to move the Player using the Character: Move to point Action, not the Hotspot's Walk To Marker option, with Wait until finish? unchecked. The Camera: Fade Action should then have Wait until finish? checked, followed by the Scene: Switch Action.