Hi!
I’ve currently hit a wall with a feature I’m trying to implement.
I added an NPC Spawn Trigger that gets stuck whenever I switch scenes. I wanted to use the ActionList: Check running Action as a pre-scene switch check — to detect if any instance of this ActionList is running and stop the issue from occurring — but it doesn’t seem to work.
The most obvious fix would be to disable scene switching in another way, but that would require a lot of extra work and might not be possible due to multiple instances running at once.
I’ve attached a link to my setup. It’s currently getting stuck on Wait until finish or any other type of Wait action.
Would a Custom Action be possible that lets me perform this check before scene switching?
My plan is to create an event (Scene → Change → Before) that listens for any instance of this ActionList and waits until it has finished before allowing the scene switch.
Thank you in advance!
https://drive.google.com/file/d/18vYea0l47FRWJeV8r5DF8Bqim-SlTzI_/view?usp=sharing
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