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Better Handling of sub-objectives

Hello,
me again with another proposal:

Right now, creating sub-objectives in Adventure Creator means assigning them to a shared inventory category, which feels a bit awkward and unintuitive. This setup seems to mix two unrelated systems. It also creates a kind of “fake hierarchy,” where sub-objectives only appear grouped but aren’t actually connected. They are merely grouped by a tag instead of being true children of a parent objective. This makes quest organization less clear and can quickly clutter up the Inventory Manager.

It would be much cleaner if objectives could directly contain sub-objectives, forming a true hierarchy inside the Objective system itself. That way, a parent objective could naturally hold its related tasks without relying on external categories, keeping everything self-contained and easier to maintain.

Also, the objective related actions in actionlists cannot target sub-objectives properly at the moment.

And a condition to get a certain amount of sub-objectives to consider the parent objective finished would be useful. Taking the example from the manual, there is progress once you talked to 3 out of five towns people.

Comments

  • Thanks for the feedback.

    Also, the objective related actions in actionlists cannot target sub-objectives properly at the moment.

    I'm open to suggestions, here.

  • Sure, let me make it specific. My perfect solution would look like this:

    • hierarchical list for objectives. Sub-objectives are children of their parent objective in the list itself, without the detour with categories.
    • add numbered condition for sub-objectives to trigger parent objective (you need three out of five)
    • Put all the options for automatic state switching (inlcuding the new one above) into a check and a set action. Like a manual state switching as a counterpart to the automatic one you can define in the objective, to perform the checks/sets whenever you need them instead of automatically as soon as the player completes them.
    • an action to start (all) sub-objectives. Equivalent to the tick box in the objectives at the moment
    • NEW: An action to change the objective's description OR tie the description to the objective's state. Or both.
      Use case: "Talk to the townspeople" when the objective starts, "I talked to the townspeople. Those stupid buggers did not know anything" when it ends.
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