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Adding scroll for more than 6 save slots

Hi,

I've successfully integrated the Save Game Screenshots template and it's working great. However, I noticed the UI only displays 6 save slots by default, even though I've increased the maximum number of saves in the AC Settings.
The template's UI panel doesn't include a scroll system, so it appears to be hardcoded to show only 6 slots. I've tried adding Unity's scroll components (Scroll Rect, Content Size Fitter, etc.) to the Grid containing the save slots, but I'm running into some configuration issues. More specifically, I cannot make the 7th empty slot show up when the default 6 are already taken.

I'd like players to be able to scroll through all available save slots when there are more than 6.

Adventure Creator version 1.84.3

Thanks in advance!

Comments

  • I cannot make the 7th empty slot show up when the default 6 are already taken

    Is that to say the 7th slot doesn't show, or that it always show even when the default 6 are not taken?

    Have you linked the new slot to the SavesList element, and set the When invisible field to Disable Object?

  • edited 9:10AM

    Thanks for the response.

    To clarify: the template only includes 6 pre-made slot GameObjects (SaveSlot1 through SaveSlot6) in the UI hierarchy. There's no 7th slot or beyond - they simply don't exist in the scene.

    I assumed the system would dynamically spawn additional slot GameObjects as needed based on the "Maximum number of save files" setting in AC, but it seems that's not the case.

    So my questions are:

    • Should I manually duplicate the existing SaveSlot GameObjects in the UI to match my desired number of saves (e.g., create SaveSlot7, SaveSlot8, etc.)?
    • Or is there a way to make AC dynamically instantiate new slots at runtime based on the settings?
    • If I need to add them manually, will they automatically link to the SavesList element, or do I need to configure each one?
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