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save and load in camera switch

Hi Chris,

I’ve run into a problem. When I switch the camera from First Person to a Simple Camera (following your tutorial instructions), everything works as expected.

However, if I save the game while the Simple Camera is active and then load it, I can’t move the cursor afterward. Additionally, if I load the game during gameplay without quitting first, certain elements in the scene appear to change compared to how they were when I saved.

Could you please advise me on how to fix this issue?

Thank you for your help and for all your great tutorials,
Aleksandar

Comments

  • Welcome to the community, @Heraklit112358.

    What are your AC/Unity versions?

    if I save the game while the Simple Camera is active and then load it, I can’t move the cursor afterward

    Make sure that the Simple Camera involved has a Constant ID component - you'll need to make a new save if not.

    If the issue persists, does invoking the ToggleCursor input unlock the cursor?

    Additionally, if I load the game during gameplay without quitting first, certain elements in the scene appear to change compared to how they were when I saved.

    Changes made to a scene need to be recorded using Remember components that keep track of what kind of changes were made. The Manual's "Saving scene objects" chapter covers the process involved, and it can be automated by clicking the "Auto-add save components to GameObjects" button in the Settings Manager.

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