A wide-reaching update that adds fixes and improvements, mainly focused on the ActionList, Template, and Speech systems:
Upgrade notes
- The method of overriding PlayerInput delegates has changed - see the Manual's "Remapping inputs" chapter for details
Speech
- Added: Option to ignore speech post-line delays when skipping
- Added: ITranslatableReferencer interface - use to reference ITranslatable implementations that aren't placed in scene files
- Added: Option to always surround cells with quotes when exporting speech text to CSV
- Changed: The "Dialogue: Start conversation" Action's "Override options?" and "Open in set element?" options are no longer mutually exclusive
- Fixed: [speaker] token not defaulting to the speaking character's "Speaker label" value
Conversations
- Added: Ability, through script, to restore a Conversation's options to their original states
- Fixed: Issues when running nested Conversations inside "ActionList: Run" Actions
- Fixed: Issues loading old save-game files after modifying Conversation options
- Fixed: Error when starting a Conversation that is inside a prefab
Characters
- Added: The Character Wizard now sets Sprite-based character Sprite Sort Points to Pivot
- Changed: Tweaked the starting values of the Sample First-person Player prefab to make it more reponsive
- Changed: The Character Wizard no longer moves newly-created characters to the scene's origin
- Fixed: Characters movmentarily ending their Talking animations after speaking if they immediately begin speaking a new line afterwards
- Fixed: "Character/Set Player" event not being invoked at the correct time
- Fixed: First-person crouching resetting the Player's run lock upon standing
Inputs
- Added: Installing the Input System integration template now also adds a button to open its Inputs menu from the Options menu
- Added: The prevention of mouse clicks from being remappable in the Input System integration's Inputs menu is now optional
- Added: Ability to set the binding index when defining remappable inputs in the Input System integration's InputsUI prefab
- Added: Ability to override PlayerInput delegates with multiple functions simultaneously
- Changed: The Input System integration's default EndCutscene input is now mapped to Tab, instead of Escape
- Changed: The method of overriding PlayerInput delegates has changed - see the Manual's "Remapping inputs" chapter for details
- Fixed: QTEs sometimes not failing if a mouse click or Interaction input is involved
ActionLists
- Added: Ability to set Integer, Float and Pop Up parameter values by formula in the "ActionList: Set parameter" Action
- Added: "Popup switch" option to the "ActionList: Check parameter" Action
- Added: Ability to assign Inventory Item, Document, and Objective parameter types in Action Integer fields
- Fixed: "ActionList: Set parameter" Action not downloading custom-linked Global Variables before use
- Fixed: "Moveable: Check Track position" Action field values changing at runtime
- Fixed: Actions ending prematurely when Conversations are run alongside an "ActionList: Run in parallel" Action
Menus
- Added: Ability for InventoryBox elements to sort Objectives by their index in the Inventory Manager
- Changed: The "Max number of slots" Slider in InventoryBox elements is now a regular Integer field
- Changed: InventoryBox elements that display Collected Documents will now display the maximum number of slots if "When slot is empty" is set to "Clear Content"
- Fixed: Unity UI-based Menu elements sometimes being clickable while invisible
- Fixed: MenuElement script's GetSlotIndex returning incorrect values
- Fixed: Timer elements of the type "Loading Progress" not displaying correctly
- Fixed: Menus with Appear type "During Cutscenes" showing briefly after scene transitions
Templates
- Added: The "Title screen" Template now hides the Continue button if no save-game files are present
- Fixed: Issues with Mobile Joystick template when used in conjunction with Input System
- Fixed: Issues with the Graphic Options template
- Fixed: Issues with Title Screen template
Camera
- Added: Option to the "Camera: Split-screen" Action for the MainCamera to attach itself to the Underlay camera
- Fixed: Error when setting a zero or negative aspect ratio value
Editor
- Added: Ability to filter Global Variables by category in the Variables Manager
- Added: "Revert to defaults" button to the Adventure Creator section of the Project settings window
- Fixed: Inventory items losing their property data when checking "Limit to set categories?" in the Property's property panel
- Fixed: Incorrect URLs in a couple of places
Misc
- Added: IsSaving property to the SaveSystem script - use to check if the game is currently being saved
- Fixed: Rare error when switching scenes rapidly and using a Trigger
- Fixed: Hotspot selection issue when "Close interactions with" is set to "Click Off Menu"
- Fixed: Issue when clicking Arrow Prompts that overlap Hotspots
- Fixed: Error when using a Trigger to disable another
Comments
I'm getting a bunch of errors after updating, I'm on Unity 6000.2.6f2
First it seems to work fine while playtesting, but after that it breaks and I have to restart the editor.
Bunch of errors

Missing editor UI stuff

Full error codes

Can confirm that the above errors occur on a fresh project.