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Player switching issues: name not displayed in dialogues, and how to use actions?

Hi Chris and everyone,

I am using Player Switching for the first time as an experiment during a game jam. It's working well and I can switch between 4 characters by simply pressing a chosen key.

My issues are in the creation of dialogues and cutscenes:

1 - During dialogues, when any of the 4 playable characters talk, their name is not displayed. The SubsSpeakerLabel remains empty in the subtitles. My characters do have a Speaker Label in the Player script. The other NPC characters (not the 4 playable ones) have their names displayed properly.

2 - Probably related to the previous issue:
When I make a cutscene, if an action needs to point to one of the switchable characters (for example, with Character > Face Object, I have to tell which Character to turn), I don't know how to tell it which character to choose, as the switchable characters are not in the scene objects hierarchy (they are in the assets as prefabs). As a result the actions are not working, as they can't point toward the correct character.

I believe there's something I don't understand or not doing well, but I can't find out and I'm stuck. I hope you can help me.

Comments

  • What are your AC/Unity versions?

    When Player-switching is enabled, checking the Affect Player? / Is Player? box in Actions should then bring up an additional PopUp box below that lets you specify the exact Player you wish to affect - or leave it as the default value of affecting whichever is the currently-active one.

  • Sorry, using AC 1.84.3 on Unity 2021.3.45f2

    Indeed it was as simple as that!
    I always used to pick the player manually from the scene objects. By default (without player-switching enabled) when you check Player line? or Is Player? it just takes the default main character, so it didn't come to my mind that there would be a list with all players now. It's very well thought actually.

    Thanks a lot Chris! Problem solved.

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