Hi Chris,
I’m facing an issue with my language selection menu, which is supposed to appear only once when the player starts the game for the first time. The setup is simple: I created a scene and placed it as the first scene in the game. Then, I created a global boolean variable that is initially set to false. In the language scene, I check the value of this variable, and if it’s false, the language menu appears. After that, I set the variable to true, so the menu won't show up on subsequent game starts.
However, the language menu keeps appearing every time I start the game, even though the variable is set to true. Am I missing something here?
Please note that this issue only occurs when I build the game. It works fine during testing within Unity.
OnStart Actionlist: https://prnt.sc/0D3k_Q82yetG
When the Language is selected: https://prnt.sc/tUcFvV0M-qY8
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Comments
Have you set the Variable's Link to property to Options Data? That'll need to be the case for its value to be stored independently of save-game data.